How to get more channels ae2. I'm not sure what the problem is because the Dense cables that I'm using only list 2/8 channels used, nowhere. How to get more channels ae2

 
 I'm not sure what the problem is because the Dense cables that I'm using only list 2/8 channels used, nowhereHow to get more channels ae2  ago

18 HERE:AE2. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. Looks to me like you may be using more than eight channels. Is there a way to get more? would it require an extra channel? Thanks for the help. rhn18 • Obsessive Builder • 1 yr. I've come to the conclusion that people who complain about running out of channels are either not trying very hard, or haven't ever actually used AE2. From there, you can have any number of exit points. Nightcaste • 4 yr. Applied Energistics 2 - Way to increase number of items in interface's config slots. Tunnels are 1 input to N outputs. level 1 VT-14 · 3y Request Based Autocrafting (in mass). Its based on the distance between 2 meteors. For the most part, consider it less an update and more a whole new mod that just happens to. If you have smart, covered, or normal ME cables attached to dense cables, the dense cables still can carry the same 32 channels but the other cables can only continue up to 8 of those channels of the 32 in that line. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. 18 to include ME Level Emitters, though that seems like a bit of a strange choice IMO. This specific feature (CTRL+click to autocraft what's missing) has been in RS for a few years. ME cables are the backbone of any network, connecting all devices on your network. You would be able to get 63 different recipes in, but only 9 per machine. Both Interfaces and Molecular Assemblers transfer both power and up to 8 channels, like with most other AE2 blocks. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. Hook up the p2p using ae2 cables and make sure its connected to the SAME network as your destination cable. ago. You set P2P tunnels by crafting the default ME Tunnels, and then right clicking them with an appropriate item. The ME Controller is a block added by Applied Energistics 2. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. It presents a tech-based, futuristic theme, centered around the concept of using energy and technology to convert matter into energy and vice versa. . 4 Subordination: Respect My AuthoriTAY . The pack was made by Bacon_DonutAE2 for Newbies. I'm aware of that. 18 introduces new options to change how AE2 channels behave in your world. as long as it isn't full of exported materials it will add any added items into. Essentially, with a few p2p tunnels, you can put obscene amounts of channels on a single dense cable. Making other mechanics more relevant again. Most machines will turn off once the tank is full. Though you shouldn’t need too many duplicate machines. AE2 Device Missing Channel. ago. The most common mistake with a no-channel ME Network is to not add any AE2 Energy Cells. Since you can place a cable on each side of the ME Controller, and each cable has 8 channels, that's a total of 48 channels. iAmAutolockerr • 3 yr. There is support for both private and public channel networks. The data channels connect to a network-related block. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. I haven't messed with AE2 in a while, so I'm a bit rusty. P2P Tunnel. More Topics. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8. Change the interface thats on the bottom on the 4th image. Everything else, including most blocks from AE2, transfer only 8 channels. Honestly, your best solution would be to put ore processing before your main system. It's fine for things to touch. Slap another ME Storage bus on top tier assembler to. 18+: There's a command for it now. 1. I will say that AE2 has some cool and creative mechanics, like having to grow crystals that are "purified" with sand and water and. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. Eevenin. You main building has all the ME storage and a crafting terminal and now you want to connect the factory, where. Quartz Fiber transfers Power but not channels. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. However, that's not the best solution and it still has a chance of failing. . If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32. Each of the fluix cables should be able to carry the 8 interfaces I have attached in their respective rows, and all these channels should be funneled into the dense cables. AE2 Version: rv4-alpha-11. With auto crafting accessible via a p2p connected to the yellow network. As a quick fyi, I never use any dense cables in my base. You can get more by utilizing every side you have and that would make it worth it you also don’t need dense cables coming off each thing you can place p2ps directly on the controllers unless you are doing it for aesthetics. With subnetworks you can automate nearly anything that can be automated. I assume p2p tunnels can't be used to go from 1 flux duct to many. There are 2. There may be more. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. Replace the left P2P bus (on your controller network) with a Storage Bus. You can always use the storage bus -> interface technique to connect additional storage networks. fscan marked this as a duplicate of #3134 Oct 8, 2017. Stack that pattern up to 4 high, with only Assemblers touching interfaces, and not other assemblers. P2P connections are not unique. This mod adds an insane. More Topics. Once you get more cluey about channels you will want to learn about P2P(point to point) tunnels, they let you get the channels you need where you want them without having a rats nest of cables. r/feedthebeast. Today is going. So, it would go 32, 64, 128, 256 and 512 unique items per cell. 9. One for all the export busses and one for all the import busses. Now its working to the maximum potential it has. When I was doing an Omnifactory playthrough, I believe the default was to use AE2 in channel-less mode, to be similar to refined storage. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Storing 64 item types would take up half your storage, and reaching 128 would be "a. I think your question has already been answered, but I just wanted to point out that the AE2 controller being removed from existence is normal when you disable channels - you don't need a controller if you are playing without channels. It's like if Thaumcraft had an option to completely remove research from the game, or Blood Magic an option to make it so you can't actually be killed by any of. Exactly. In games like Factorio, getting resources is automated right away. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). leytilera opened this issue Feb 18, 2016 · 10 comments. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. You can also jump into P2P tunnels if you need to multiply the number of channels you want to send across the quantum bridges. . All the stuff along the outside could be improved and you could easily add a couple of hundred by not having everything feed back into the controller as I did. This type of network is known as an "ad-hoc" network. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). r/feedthebeast. e. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. . Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. Automate the components needed to expand AE more (processors, crystal growth). • 11 days ago. But a 3x3x3 controller has like several hundreds of channels, so I think you don't need to be too worried. Many people weren't able to have fun in the game when trying to fight with AE2 The hunt for all four inscriber plates is not a very fun mechanic. AE2 doesn't play well without a power buffer and will shut off very frequently, specially when importing/exporting lots of items quickly. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. They are usually very limited in scope and rarely directly accessed by the player (mostly for automation). Put all the patterns in the interface. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . So you have to remove 3 of the drive arrays to properly max out the main network. 10+ due to competing RF APIs. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. ago. Neither. Build a Filter Sub-Net. manually mine. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. For the easiest way to automate inscribers, you need: (1) One ME interface. I am obviously doing something wrong and if anyone can. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. It's not channel saving. As you see in the following images you just need to place a ME Interface. While I have used RS and I'll use whatever is in the pack. 2 channels dedicated to to 5 crafting CPU’s (4 small, 1 large) with the rest on interfaces surrounded by assemblers. Other than that, make sure that the entire network has power (as p2p tunnels don't transfer power over each other). The channel usage hasn't been maxed out, so I don't know why it's not showing them in the interface terminal (which keeps scrolling automatically. (5) some EnderIO basic conduit filters. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. The P2P tunnel block itself needs 1 Channel. Maybe each level can have 2x the amount of unique items than the previous storage size, starting at 32. Refined Storage is best defined as "AE simplified". It's technically possible to fill up an entire hard drive with the data required to store completely empty (literally 0 byte) files. The other way round may be harder. Furious1964. Key things to remember about channels: Each side of a controller block can support 32 channels. All the autocrafting bits and bobs are still there and operational. quartz cable wont connect networks, just power. Place an interface. If you have a large network, you may need more energy acceptors down the line to keep everything balanced. shift +click: crafts one stack and places it into your inventory. But in Minecraft you need to. The subnet on the left is using all 8 channels; 6 for the drives, 1 for the terminal, and 1 for the interface. The new mechanics (and especially the use of multiparts) in AE2 are awesome. Master_Builder_800, GreekAnalyzer, adamich and 1 other person. AE2 has the channel system. This breaks the recipe scripts as it disable blocks as well. Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. P2P tunnels will support the number of channels running into them. MODPACK RELEASE: Autumnful. Tempzman2 • 4 yr. For things like EnderIO or Thermal, for example, that. You need to put a bit of quartz fibre on the controller and then attach the glass fibre to that. etc. Then you can get as low tech as a hopper with a chest on it feeding into the system. The Interface is on the side closer to storage. You then have a line through the middle to get the center spike, you can have two spikes just off to the sides and then a little bit up the top for the last two. Smart, covered, or normal ME cable = 8 channels carrying capacity. The next step is to get some auto-crafting up and running, but I'm having trouble connecting even a few machines. In 1. The next lesson we need to learn about is efficiency. P2P Tunnel. Additional context. There's a couple of ways to do this. Of course, it is limited by the number of channels a cable attached to it can carry. A quick and simple video showing you how to get limitless channels in AE2. You Shift-right click on a P2P tunnel with the memory card to save its setting to the card. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. Also, you can put p2p tunnels directly on a. Basically what you'd want to do so that it only takes one channel on your main network, is: Remove the middle 'network' including the two P2P buses. AE2 tends to be much more server friendly though as it ramps up processing speed rather than have it at max all the time. Different devices can be connected to the ME Network, such as an ME Drive, for the storage of items, or an ME. so the further the next meteor is, the higher spawn chance you have. json" in the folder "config/ae2". Then hooked up an import and export bus for the subnetwork out of the same chest each set to filter the incoming product (for the sub's import bus) and. That will give you 8 channels. See full list on ftb. ago. You can always use the storage bus -> interface technique to connect additional storage networks. As all cables except dense cables only can. Transparent block. More Topics. Apr 7, 2015. how many open sides/controller block and I did end up with a design I was happy with. 0. well then I guess you don't want to get your system working. I do personally prefer AE2. #1. Use quartz fiber to connect power only to separate AE2 network. If multiple cables or devices are put together, the system just reroutes the signal path. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Those generate or use AE power, and can transfer up to 8 channels (excluding the Quartz Fiber), but they don't have a "network" function themselves so don't need a channel. The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. As I recently discovered when the kids and I fired up FTB Plexiglass Mountain (We've been playing FTB Rev for ~4 years), you can turn off all the channel guff in AE2! That would have saved me SO much complexity! Although it was pretty fun over the last few years having to plan out upgrades very carefully and get p2p tunnels to the right places. Mihoshika • ATM8 • 8 mo. The p2p connectors can have a dense cable on one side, but not on both which is unfortunate. These are all working fine. This afternoon i'm going to aim to make the most potential one using smart cable only to see what size a good automated crafting AE system can do with only smart cable (#Challenge). Doesnt matter which terminal, even the Fluid Terminal of Extra Cells 2 does count. This item is a pack of lines containing one power cable and eight data channels. ago. AE2 Tutorials (2023) MC 1. 2nd, you have the glass fibre connect to the controller which is essentially bypassing your P2P network. 6 P2P MLG Pro . On separate networks, just use interfaces / export buses to send/receive from primary network. temporary_login • 2 yr. The file you are looking for is "common. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Keep in mind that a single controller can handle 192 channels, 32 per side,. com, stoneblock version is 1. I don't think there's a way in the current version, though I haven't personally tried. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. Today is the f. Not quite. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. tterrag1098 • EnderIO/Chisel Dev • 9 yr. It will either put the world into the cell or put the cell back into the world. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. From there I tried straight up disabling AE2 channels. I know AE2 is definitely more balanced and has more depth than refinedstorage, but AE2 has some things I dislike even outside of the channel system. You can use ender tanks and put the fluid storage bus interfaces all together on a single P2P channel. Formatting was added by TheSatanicSanta. defakto227 • 4 yr. While leaving channels off let's you focus on whatever you're automating, you miss out on having to. Always-craft is the much simpler way, and is what you will be able to do first. The next lesson we need to learn about is efficiency. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. My Very First Quartz. When I go to add another export /import bus, they show as "Device missing channel" and sometimes still function, but oftentimes not until I reset the network, then they're fine as well. Welcome to the Applied Energistics Mod! This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. Start with this. • 11 days ago. Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. The ME Export Bus will try to export any of the items. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. But in Minecraft you need to. This overlay can even be seen through blocks. 7 x 10 103 number of states, which is a formidable number. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. That's where local dense energy cells come in, especially in remote locations. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. You could use smart cables instead of the regulars if you wanna see your channel usage. ; Item, set using an Hopper. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. So I was setting up automation for AE2 components when i came across a problem with the channels, on the import buses one always says "Device missing channel" and I have switched cables to dense cables behind and I cannot seem to fix it when i remove an interface behind one of the inscribers the. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. Also, get yourself an Interface Terminal. MODPACK RELEASE: Autumnful. There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. I thought i made sure that that I got a full 32 channels for 4 sets of 8 providers. Manages a single auto crafting task from start to finsh, built of various crafting units. Hey everyone, I'd be really fascinated to see what people have built for their AE2 setups, especially epic auto crafting. If you need more specific help, giving a bit more specific. Channels are not as complex as you make it sound like. Now when we know the basics of how things works, we can expand it with a dense cable to get m. Put a silicone press into this inscriber, the logic press into the other side's middle inscriber and the remaining presses into left and right. 180. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. This means you can output to as many points as you want, but only input at a single point per tunnel. Channels are not as complex as you make it sound like. On a 3rd color, extract from that 5th inscriber to output back into the original ME Interface. But think about it: each face of a single block on the controller can carry thirty-two channels with a single dense cable. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. The last bit is power. 0. Storage, 1-32 depending on how much you want to store. Yes, jus to go the . Every block you are connecting to the ring in the distance is going to take up a channel of your main network. This is mainly because, like many modded players, I use this mod. Welcome to Explained. (4th picture) So if you make each set of the controllers max size and have all the faces connect to the center network you can have ALOT of channels. P2P Tunnel. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. I mean I liked it but then it got changed to use channels and it got way more complicated. It is the heart of ME Networks and is used to provide more channels to the network. It's similar to AE2 but doesn't have channels. ago. ctrl + click: crafts one ‘unit’ and places it into your inventory. There have been massive overhauls and changes to Applied Energistics when it updated for 1. • 1. Turn off channels in config. Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. place the energy accepter connected to an external power source. In-Game Version. Controllers can have maximum of 2 adjacent blocks in at most 1 axis (the cannot have a plus sign rule). 10 today I realized, that you cant use more than 5 terminals onto one system. ago. And this is how ae2 work my friend . Dense cable, P2P, 1024 channels in one cable. See the link in my edited comment for the current discussion around this feature. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. 32 in dense ones. maybe check the cable to the controller. Get a crafting terminal (this is a world changer here). I saw in some old videos that you actually are able to increase number of items to keep stock of by right-clicking it (as you would normally do in any invertory). Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. Yup, that's a common assumption people make. The Controller has the ability to transmit data throughout the ME Network using 32 channels per side. I show you how channels, P2P tunnels and autocrafting works. There are arguments to be made about AE2 being more efficient with channels enabled, but it shouldn't really matter much in a single-player game. Note that you can send P2P channels through quantum bridges (but not other P2P tunnels), so if you're careful about P2P'ing everything in the most efficient way possible, you in effect get 32*32 = 1024 channels through a single bridge. Crafting CPU. The Energy Acceptor accepts 16k/tic. Another option is Hulu Live , which has a cloud DVR feature and costs $39. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. N. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. If it runs out between ticks you can get network resets. Once you have this it opens up the ability to use more than 8 devices and you can remove the energy acceptor. I want to say this is correct from my experience. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. First and foremost is storage. That's great! Just what I've been looking for. The more devices an AE network has, the more power it requires. So you typically can dispense with the glass fiber power connections on one of the sides. Make a pump and go to the nether and use ender tanks to get the lava back to your base, then use the lava with magmatic dynamos. An expandable and versatile advanced data storage system with a multitude of applications. If you attach a normal on a dense, you still only have 8 channels. A Quick Guide to AE2. This means you can either run 4 pairs of 32 (128, 120 usable) or 32 pairs of 8 (256, 192 usable) across the quantum link since only one cable can go through it. It shows that it supports 32 channels. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. I. It is very central points of the mod. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. Think of them as individual cables within the wires you use. (tested this for some time)the cables already viewed by the first player seem to partially work (text is flikkering on the tracker) but once.